Difference between revisions of "LoRes X Offset Register"
From SpecNext official Wiki
m (Ped7g moved page ULA / LoRes Layer X Offset Register to LoRes X Offset Register: core 3.0 change) |
(core 3.0 changes/refresh) |
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|Readable=Yes | |Readable=Yes | ||
|Writable=Yes | |Writable=Yes | ||
− | |ShortDesc=Pixel offset to use when drawing | + | |ShortDesc=Pixel X offset (0..255) to use when drawing LoRes Layer. |
}} | }} | ||
bits 7-0 = X Offset (0-255) (Reset to 0 after a reset) | bits 7-0 = X Offset (0-255) (Reset to 0 after a reset) | ||
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LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2. | LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2. | ||
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Latest revision as of 14:27, 11 November 2019
Number | $32 |
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Readable | Yes |
Writable | Yes |
Short Description | Pixel X offset (0..255) to use when drawing LoRes Layer. |
bits 7-0 = X Offset (0-255) (Reset to 0 after a reset)
LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2.