Default Tilemap Attribute Register: Difference between revisions

From SpecNext Wiki
Jump to: navigation, search
Core 2.00.27 changes.
Core 2.00.27 changes.
Line 16: Line 16:
| 1 || Rotate
| 1 || Rotate
|-
|-
| 0 || ULA over tilemap, or bit 8 of tile-id if ULA is disabled
| 0 || If in 512-tile-mode: bit 8 of tile-id<br />
else draw priority: 1 = ULA over tilemap, 0 = tilemap over ULA
|}
|}



Revision as of 07:55, 14 February 2019

Number TBRegisterNumber::$6C
Readable TBRegisterReadable::Yes
Writable TBRegisterWritable::Yes
Short Description ShortDesc::Default tile attribute for 8-bit only maps.
Bit Function
7-4 Palette Offset
3 X mirror
2 Y mirror
1 Rotate
0 If in 512-tile-mode: bit 8 of tile-id

else draw priority: 1 = ULA over tilemap, 0 = tilemap over ULA

This attribute is used for all tiles if bit 5 of {{#ask: TBRegisterNumber::$6B }} ($6B) is set.

When bit 1 of {{#ask: TBRegisterNumber::$6B }} ($6B) is set, the bit 0 of tile attribute works as ninth bit of tile-id (allowing 512 tiles in total), and the priority of layers is then "ULA over tilemap" as default.