LoRes Y Scroll Register: Difference between revisions
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m Ped7g moved page LoRes Layer Y Offset to ULA / LoRes Layer Y Offset Register: Core 2.00.26 extends scrolling capability onto ULA layer |
Core 2.00.26 changes |
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| Line 3: | Line 3: | ||
|Readable=Yes | |Readable=Yes | ||
|Writable=Yes | |Writable=Yes | ||
|ShortDesc=Pixel offset to use when drawing LoRes Layer. | |ShortDesc=Pixel offset to use when drawing ULA or LoRes Layer. | ||
}} | }} | ||
bits 7-0 = Y Offset (0-191) (Reset to 0 after a reset) | bits 7-0 = Y Offset (0-191) (Reset to 0 after a reset) | ||
LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2 (0-191). | |||
Revision as of 14:15, 31 January 2019
| Number | TBRegisterNumber::$33 |
|---|---|
| Readable | TBRegisterReadable::Yes |
| Writable | TBRegisterWritable::Yes |
| Short Description | ShortDesc::Pixel offset to use when drawing ULA or LoRes Layer. |
bits 7-0 = Y Offset (0-191) (Reset to 0 after a reset)
LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2 (0-191).