Sprite Transparency Index Register: Difference between revisions

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Created page with "{{NextRegister |Number=$4B |Readable=Yes |Writable=Yes |ShortDesc=Index into sprite palette (of "transparent" colour). }} Index into sprite palette, set to $E3 after reset...."
 
Added extra info about 4-bit transparency from forum post.
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When rendering sprites, the pixel index is compared before palette-offset (byte 3 of {{PortNo|$xx57}}) is applied to it. The transparency is index-based, not colour based (contrary to Layer 2/ULA/LoRes modes, where resulting pixel colour is compared).
When rendering sprites, the pixel index is compared before palette-offset (byte 3 of {{PortNo|$xx57}}) is applied to it. The transparency is index-based, not colour based (contrary to Layer 2/ULA/LoRes modes, where resulting pixel colour is compared).
The 4-bit sprite compares pixel-index to low 4 bits of this register, i.e. 4-bit pixel $3 (%0011) is treated as transparent, if this register still contains default $E3 (%1110_0011) value.

Revision as of 12:34, 21 December 2018

Number TBRegisterNumber::$4B
Readable TBRegisterReadable::Yes
Writable TBRegisterWritable::Yes
Short Description ShortDesc::Index into sprite palette (of "transparent" colour).

Index into sprite palette, set to $E3 after reset.

When rendering sprites, the pixel index is compared before palette-offset (byte 3 of {{#ask: PortNumber::$xx57 }} ($xx57{{#ask: PortNumber::$xx57 |mainlabel=- |headers=hide |intro= /  |?NumberDec#- }})) is applied to it. The transparency is index-based, not colour based (contrary to Layer 2/ULA/LoRes modes, where resulting pixel colour is compared).

The 4-bit sprite compares pixel-index to low 4 bits of this register, i.e. 4-bit pixel $3 (%0011) is treated as transparent, if this register still contains default $E3 (%1110_0011) value.