Sprite and Layers System Register: Difference between revisions

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Core 2.00.22 changes.
Line 13: Line 13:
| 7 || Enable [[Enhanced ULA|Lores Layer]]
| 7 || Enable [[Enhanced ULA|Lores Layer]]
|-
|-
| 6-5 || Reserved
| 6 || If 1, the sprite rendering order is reversed, i.e. sprite 0 is on top
|-
| 5 || If 1, the clipping works even in "over border" mode
|-
|-
| 3-4 || If %00, ULA is drawn under Layer 2 and Sprites; if %01, it is drawn between them, if %10 it is drawn over both
| 3-4 || If %00, ULA is drawn under Layer 2 and Sprites; if %01, it is drawn between them, if %10 it is drawn over both
Line 19: Line 21:
| 2 || If 1, [[Layer 2]] is drawn over [[Sprites]], else sprites drawn over layer 2
| 2 || If 1, [[Layer 2]] is drawn over [[Sprites]], else sprites drawn over layer 2
|-
|-
| 1 || Enable sprites over border
| 1 || Enable sprites over border (0 after reset)
|-
|-
| 0 || Enable sprite visibility
| 0 || Enable sprite visibility (0 after reset)
|}
|}

Revision as of 01:50, 20 December 2018

Number TBRegisterNumber::$15
Readable TBRegisterReadable::Yes
Writable TBRegisterWritable::Yes
Short Description [[ShortDesc::Enables/disables Sprites and Lores Layer, and chooses priority of sprites and Layer 2.]]


Bitmapped as follows:

Bit Function
7 Enable Lores Layer
6 If 1, the sprite rendering order is reversed, i.e. sprite 0 is on top
5 If 1, the clipping works even in "over border" mode
3-4 If %00, ULA is drawn under Layer 2 and Sprites; if %01, it is drawn between them, if %10 it is drawn over both
2 If 1, Layer 2 is drawn over Sprites, else sprites drawn over layer 2
1 Enable sprites over border (0 after reset)
0 Enable sprite visibility (0 after reset)