Clip Window Control Register: Difference between revisions

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Fixing read/write vs index auto increment description, thanks to Garry help on Facebook to identify the mistake
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Each read index maps as 0: X1, 1: X2, 2: Y1 and 3: Y2 (the same order how the coordinates are read/written to particular clip-window register).
Each read index maps as 0: X1, 1: X2, 2: Y1 and 3: Y2 (the same order how the coordinates are written to particular clip-window register).

Revision as of 23:17, 6 January 2019

Number TBRegisterNumber::$1C
Readable TBRegisterReadable::Yes
Writable TBRegisterWritable::Yes
Short Description ShortDesc::Controls (resets) the clip-window registers indices.

Write:

Bit Function
7-3 Reserved, must be 0
2 reset the ULA/LoRes clip-window register index (by writing 1).
1 reset the Sprite clip-window register index (by writing 1).
0 reset the Layer 2 clip-window register index (by writing 1).

Read:

Bit Function
7-6 Reserved
5-4 the current Layer 2 clip-window register index
3-2 the current Sprite clip-window register index
1-0 the current ULA/LoRes clip-window register index

Each read index maps as 0: X1, 1: X2, 2: Y1 and 3: Y2 (the same order how the coordinates are written to particular clip-window register).