Difference between revisions of "Clip Window Control Register"
From SpecNext official Wiki
(added info + Core 2.00.22 changes (readable now)) |
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{| class="wikitable" | {| class="wikitable" | ||
+ | Write: | ||
! Bit !! Function | ! Bit !! Function | ||
|- | |- | ||
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− | + | Read: | |
+ | ! Bit !! Function | ||
+ | |- | ||
+ | | 7-6 || Reserved | ||
+ | |- | ||
+ | | 5-4 || the current Layer 2 clip-window register index | ||
+ | |- | ||
+ | | 3-2 || the current Sprite clip-window register index | ||
+ | |- | ||
+ | | 1-0 || the current ULA/LoRes clip-window register index | ||
+ | |} | ||
+ | |||
+ | Each read index maps as 0: X1, 1: X2, 2: Y1 and 3: Y2 (the same order how the coordinates are read/written to particular clip-window register). |
Revision as of 13:06, 23 December 2018
Number | $1C |
---|---|
Readable | Yes |
Writable | Yes |
Short Description | Controls (resets) the clip-window registers indices. |
Bit | Function |
---|---|
7-3 | Reserved, must be 0 |
2 | reset the ULA/LoRes clip-window register index (by writing 1). |
1 | reset the Sprite clip-window register index (by writing 1). |
0 | reset the Layer 2 clip-window register index (by writing 1). |
Read: ! Bit !! Function |- | 7-6 || Reserved |- | 5-4 || the current Layer 2 clip-window register index |- | 3-2 || the current Sprite clip-window register index |- | 1-0 || the current ULA/LoRes clip-window register index |}
Each read index maps as 0: X1, 1: X2, 2: Y1 and 3: Y2 (the same order how the coordinates are read/written to particular clip-window register).