Global Transparency Colour Register: Difference between revisions
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Core 2.00.26 changes |
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Revision as of 10:00, 14 April 2019
| Number | TBRegisterNumber::$14 |
|---|---|
| Readable | TBRegisterReadable::Yes |
| Writable | TBRegisterWritable::Yes |
| Short Description | ShortDesc::Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data. |
Transparency color value (0xE3 after a reset).
This value is 8-bit only, so the transparency is compared only by the MSB bits of the final colour.
This only affects Layer 2, ULA and LoRes. Sprites use {{#ask: TBRegisterNumber::$4B }} ($4B) for transparency, Tilemap uses {{#ask: TBRegisterNumber::$4C }} ($4C).