Sprite Pattern Upload: Difference between revisions

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{{Port
{{Port
|Number=$xx5B
|Number=$xx5B
|NumberDec=91
|PortMask=%---- ---- 0101 1011 ??
|ShortDesc=Used to upload the pattern of the selected sprite.
|ShortDesc=Used to upload the pattern of the selected sprite.
|PortMask=%---- ---- 0101 1011 ??
|Readable=No
|Readable=No
|Writable=Yes
|Writable=Yes
|Subsystem=Sprites
|Subsystem=Sprites
}}
}}
Used to upload sprite patterns. Sprite patterns are 16x16 (256 bytes) and are sent in English reading order. Each byte is the offset, 0-255, within the active sprite palette. After sending 256 bytes, the target sprite is auto-incremented. This auto-increment is independent of other sprite registers.
Used to upload sprite patterns. Sprite patterns are 16x16 (256 bytes for 8 bit colour and 128 bytes for 4 bit colour sprites) and are sent in English reading order. Each byte is the offset, 0-255 (or two 0-15 for 4-bit graphics), within the active sprite palette. After sending 256 bytes, the target pattern slot is auto-incremented. This auto-increment is independent of other sprite registers.
 
Auto-increment from pattern slot 63 will wrap to slot 0 (only 64 pattern slots will be available in foreseeable future, and if ever extended, there will be separate configuration bit to enable more than 64 pattern slots).
 
With 4 bit sprites each pattern slot contains effectively two patterns, each 128 bytes long, the sub-pattern displayed is selected by "N6" bit in 5th sprite-attribute byte.
 
With 4 bit graphics the top bits (of each pattern byte) 7-4 are "left" pixel on display and bits 3-0 are "right next to it" pixel on display (in default mode, no mirror, no rotate).

Latest revision as of 11:49, 4 May 2020

Number PortNumber::$xx5B
Decimal NumberDec::91
Short desc. ShortDesc::Used to upload the pattern of the selected sprite.
Bit Mask PortMask::%---- ---- 0101 1011 ??
Readable Readable::No
Writable Writable::Yes
Subsystem Subsystem::Sprites

Used to upload sprite patterns. Sprite patterns are 16x16 (256 bytes for 8 bit colour and 128 bytes for 4 bit colour sprites) and are sent in English reading order. Each byte is the offset, 0-255 (or two 0-15 for 4-bit graphics), within the active sprite palette. After sending 256 bytes, the target pattern slot is auto-incremented. This auto-increment is independent of other sprite registers.

Auto-increment from pattern slot 63 will wrap to slot 0 (only 64 pattern slots will be available in foreseeable future, and if ever extended, there will be separate configuration bit to enable more than 64 pattern slots).

With 4 bit sprites each pattern slot contains effectively two patterns, each 128 bytes long, the sub-pattern displayed is selected by "N6" bit in 5th sprite-attribute byte.

With 4 bit graphics the top bits (of each pattern byte) 7-4 are "left" pixel on display and bits 3-0 are "right next to it" pixel on display (in default mode, no mirror, no rotate).