Difference between revisions of "CSpect:known bugs"

From SpecNext official Wiki
Jump to: navigation, search
(V2.16.5.0 refresh)
(V2.19.1.0 refresh (2))
 
(16 intermediate revisions by 3 users not shown)
Line 1: Line 1:
CSpect V2.16.5.0
+
CSpect V2.19.1.0
* sprites: the collision bit is not implemented (intentional for performance reasons)
+
* intentional for performance reasons:
* sprites rendering is not one-scanline-buffer delayed and all changes in sprites affect current scanline (intentional for performance reasons)
+
** sprites: the collision bit is not implemented
* (moved a bit in 2.16.0) modifications to NextRegs done in copper propagate to rendering usually only once per scanline, the state for rendering is sampled after right border area (ahead of copper wait h=39), affecting previous line instead of next (palette changes, X/Y offsets, etc) (intentional for performance reasons)
+
** sprites rendering is not one-scanline-buffer delayed and all changes in sprites affect current scanline
* modifications to NextRegs done by CPU propagate to rendering usually only once per scanline, usually retroactively for whole current scanline (mostly intentional for performance reasons)
+
** modifications to NextRegs done in copper propagate to rendering usually only once per scanline, the state for rendering is sampled after right border area (ahead of copper wait h=39), affecting previous line instead of next (palette changes, X/Y offsets, etc)
* blending modes: wrong, but the test is not comprehensive (HW core 3.1.5 now blends Layer2+ULA in different way ([https://github.com/MrKWatkins/ZXSpectrumNextTests/issues/8 details]))
+
** modifications to NextRegs done by CPU propagate to rendering usually only once per scanline, usually retroactively for whole current scanline
* DMA: reading-registers are a bit off (for example status bit5+0 not reset correctly after LOAD, probably few more (but core 3.1.5 also reads bit0 wrongly, so always test own code with all target platforms))
+
* major differences / missing features
* DMA: Zilog mode is not implemented (port 0x0B)
+
** blending modes: improved greatly in V2.19.0.3, blending only L2 priority colours wrongly.
* NextZXOS streaming API doesn't work (the initialization of stream fails - rst 8 service 0x86 ; DISK_STRMSTART)
+
** NextZXOS streaming API doesn't work (the initialization of stream fails - rst 8 service 0x86 ; DISK_STRMSTART)
* tilemode 80x32: horizontal scrolling has wrong scale (probably expecting only 320x256 offsets, confused by 640x256)
+
** DMA: Zilog mode is not implemented (port 0x0B) (but zxnDMA does listen to both ports, so SW using 0x0B will get one byte shorter transfers)
* there's still something not completely right about Enhanced ULA colours, maybe just default values are wrong, or even something is emulated wrongly? (test TFalBUla.sna)
+
* subtle differences
* di : halt doesn't put CPU in infinite loop waiting for NMI, but proceeds further
+
** sprites: in border vs tiles in modes 3,4 and 5 are not drawn same weird way as HW
* NextReg $02 implementation of soft/hard-reset does something, but not the same thing like HW yet (stuck in ROM03 infinite loop)
+
** sprites: the wrap-around the 512x512 coordinate space is only partially implemented in extreme cases (relative sprite so far from anchor that x8 scale wraps it back onto screen)
* sprites: the wrap-around the 512x512 coordinate space is only partially implemented in extreme cases (relative sprite so far from anchor that x8 scale wraps it back onto screen)
+
** NextReg $02 implementation of soft-reset does something, but not the same thing like HW
* default value: $6E and $6F are supposed to be fixed since V2.12.30, but the SNA test still reads zeroes
+
** NextBASIC SPECTRUM command may load SNA file with wrong ROM paged in (very likely related to SW NMI trigger emulation <code>nextreg 2,8</code> ROM2 $0aab)
* some NextRegs read as zero until they are written into first (quick-boot mode with SNA file without full NextZXOS image) (for example regs $03, $12, $13, $14, $42, $4A, $4B, $4C)
+
** NextZXOS browser is unable to load SNA/SNX/Z80 files in latest distribution (does work with older 3.1.5 core NextZXOS) (may be related to SW NMI)
* NextRegs $09, $34, $41, $8E read incorrectly (reads after certain writes produce wrong value) (but also the test is checking 3.1.5 behaviour, needs update to 3.1.10)
+
** More >> ZX80 and ZX81 modes reset and hangs on a black screen while launching the Paul Farrow emulators. (may be related to soft-reset)
* Z80: block of prefixes/instructions 0xDD/0xFD/EI does not inhibit masked interrupts
+
** More >> 128K BASIC launches but gets no keypresses on 2.19.0.2. On V2.16.6.0 it hangs on a black screen and border. (may be related to soft-reset)
* Z80: when masked interrupt handler is entered, the interrupts remain enabled (IFF1=1, IFF2=1)
+
** DMA: reading-registers are a bit off (for example status bit5+0 not reset correctly after LOAD, probably few more (but core 3.1.5 also reads bit0 wrongly, so always test own code with all target platforms))
* debugger: the step-over F8 does run interrupt handler after (almost?) every press, and may force interrupts-enabling, use only F7 step-into when debugging parts of code which expect interrupts disabled
+
** NextRegs $09, $34, $41, $8E read incorrectly (reads after certain writes produce wrong value) (but also the test is checking 3.1.5 behaviour, needs update to 3.1.10)
* F3 reset does not autodetect NextZXOS 2.06 vs 2.07 when running with card-image, so 2.06 image ends with purple stripes.
+
** debugger: the step-over F8 does run interrupt handler every 16-20ms (as part of debug-live-screen-view drawing), so it's almost after every F8 press
* fixed <del>sprites: 4bit relative patterns are incorrect in complex cases</del>
+
** Z80: <code>di : halt</code> doesn't put CPU in infinite loop waiting for NMI, but proceeds further
 +
** Z80: block of prefixes/instructions 0xDD/0xFD/EI does not inhibit masked interrupts
 +
* recently fixed:
 +
** <del>L2 mode 320x256 and 640x256 could crash when clip.X2 > clip.X1</del>
 +
** <del>CTC timing is affected by the Z80N clock speed. It should be using a constant 28Mhz reference clock.</del>
 +
** <del>vertical ULA clipping is not working in Timex modes</del>
 +
** <del>ULA scroll and half-width scroll is not implemented in Timex modes</del>
 +
** <del>Z80: when masked interrupt handler is entered, the interrupts remain enabled (IFF1=1, IFF2=1)</del>
 +
** <del>divMMC automap-enabled traps certain addresses even when RAM is mapped to MMU0/MMU1</del>
 +
** <del>something not completely right about Enhanced ULA colours (test TFalBUla.sna)</del>
 +
** <del>F3 reset does not autodetect NextZXOS 2.06 vs 2.07 when running with card-image, so 2.06 image ends with purple stripes.</del>
 +
** <del>some NextRegs read as zero until they are written into first (quick-boot mode with SNA file without full NextZXOS image)</del>
 +
** <del>Layer2 640x256x4bpp clipping is broken</del> (V2.19.0.3 does fix this correctly, was still broken before)
  
not verified in V2.16.5.0 (but known bugs of older versions, may be still present):
+
not verified in V2.19.1.0 (but known bugs of older versions, may be still present):
 +
* CTC time constant of 0 causes incorrect code execution.
 
* the initial file-import sequence of CP/M BIOS fails. (get cpm-a.p3d file from somebody with a working clean CP/M installation and copy that into c:/NextZXOS, or use other emulator to create the file)
 
* the initial file-import sequence of CP/M BIOS fails. (get cpm-a.p3d file from somebody with a working clean CP/M installation and copy that into c:/NextZXOS, or use other emulator to create the file)
 
* default ULA palette after power on (quick boot without NextZXOS) is slightly different
 
* default ULA palette after power on (quick boot without NextZXOS) is slightly different
Line 28: Line 41:
 
* direct loading of NEX files does not support all combinations of loading-screen type and palette on/off (but V2.12.9 does load more files than V2.12.5, all common ones should work)
 
* direct loading of NEX files does not support all combinations of loading-screen type and palette on/off (but V2.12.9 does load more files than V2.12.5, all common ones should work)
 
* sprites: something something about default clipping... just set clip windows explicitly in your SW.
 
* sprites: something something about default clipping... just set clip windows explicitly in your SW.
 +
* sprites: clipping in non-over-border configuration is maybe wrong (probably fixed, needs more testing with 2.19.1.0 or later)
 +
* fixed by V2.19.0.3 <del>stencil mode is not implemented</del>, needs more testing
  
 
Platform Specific (may be already fixed):
 
Platform Specific (may be already fixed):
 
* Mac: Mouse does not work / behaves erratically
 
* Mac: Mouse does not work / behaves erratically
 
* Mac: after launch keyboard being irresponsive - try "alt+tab" to other app and back
 
* Mac: after launch keyboard being irresponsive - try "alt+tab" to other app and back
* works in 2.16.5.0 <del>Linux: the copper disassembly window added in 2.15.01 (ctrl+alt+c) does not draw its content and remains as empty frame (after debugging the plugin: the winform doesn't receive paint messages from the emulator, same winform code running as stand-alone app without emulator does draw in linux)</del>
+
* Linux: (some/all?) plugin windows like nextregisters (ctrl+alt+r) does not refresh while in debugger
 +
* Linux: (some/all?) plugin windows like nextregisters (ctrl+alt+r) does draw hover-hint tooltip only for one frame, then it becomes invisible
  
 
Not a bug:
 
Not a bug:
 
* CSpect works with "-sound" (does switch sounds OFF), but shows only black screen without it:
 
* CSpect works with "-sound" (does switch sounds OFF), but shows only black screen without it:
 
** you forgot to install OpenAL, check the ReadMe.txt of the emulator.
 
** you forgot to install OpenAL, check the ReadMe.txt of the emulator.

Latest revision as of 20:53, 25 January 2023

CSpect V2.19.1.0

  • intentional for performance reasons:
    • sprites: the collision bit is not implemented
    • sprites rendering is not one-scanline-buffer delayed and all changes in sprites affect current scanline
    • modifications to NextRegs done in copper propagate to rendering usually only once per scanline, the state for rendering is sampled after right border area (ahead of copper wait h=39), affecting previous line instead of next (palette changes, X/Y offsets, etc)
    • modifications to NextRegs done by CPU propagate to rendering usually only once per scanline, usually retroactively for whole current scanline
  • major differences / missing features
    • blending modes: improved greatly in V2.19.0.3, blending only L2 priority colours wrongly.
    • NextZXOS streaming API doesn't work (the initialization of stream fails - rst 8 service 0x86 ; DISK_STRMSTART)
    • DMA: Zilog mode is not implemented (port 0x0B) (but zxnDMA does listen to both ports, so SW using 0x0B will get one byte shorter transfers)
  • subtle differences
    • sprites: in border vs tiles in modes 3,4 and 5 are not drawn same weird way as HW
    • sprites: the wrap-around the 512x512 coordinate space is only partially implemented in extreme cases (relative sprite so far from anchor that x8 scale wraps it back onto screen)
    • NextReg $02 implementation of soft-reset does something, but not the same thing like HW
    • NextBASIC SPECTRUM command may load SNA file with wrong ROM paged in (very likely related to SW NMI trigger emulation nextreg 2,8 ROM2 $0aab)
    • NextZXOS browser is unable to load SNA/SNX/Z80 files in latest distribution (does work with older 3.1.5 core NextZXOS) (may be related to SW NMI)
    • More >> ZX80 and ZX81 modes reset and hangs on a black screen while launching the Paul Farrow emulators. (may be related to soft-reset)
    • More >> 128K BASIC launches but gets no keypresses on 2.19.0.2. On V2.16.6.0 it hangs on a black screen and border. (may be related to soft-reset)
    • DMA: reading-registers are a bit off (for example status bit5+0 not reset correctly after LOAD, probably few more (but core 3.1.5 also reads bit0 wrongly, so always test own code with all target platforms))
    • NextRegs $09, $34, $41, $8E read incorrectly (reads after certain writes produce wrong value) (but also the test is checking 3.1.5 behaviour, needs update to 3.1.10)
    • debugger: the step-over F8 does run interrupt handler every 16-20ms (as part of debug-live-screen-view drawing), so it's almost after every F8 press
    • Z80: di : halt doesn't put CPU in infinite loop waiting for NMI, but proceeds further
    • Z80: block of prefixes/instructions 0xDD/0xFD/EI does not inhibit masked interrupts
  • recently fixed:
    • L2 mode 320x256 and 640x256 could crash when clip.X2 > clip.X1
    • CTC timing is affected by the Z80N clock speed. It should be using a constant 28Mhz reference clock.
    • vertical ULA clipping is not working in Timex modes
    • ULA scroll and half-width scroll is not implemented in Timex modes
    • Z80: when masked interrupt handler is entered, the interrupts remain enabled (IFF1=1, IFF2=1)
    • divMMC automap-enabled traps certain addresses even when RAM is mapped to MMU0/MMU1
    • something not completely right about Enhanced ULA colours (test TFalBUla.sna)
    • F3 reset does not autodetect NextZXOS 2.06 vs 2.07 when running with card-image, so 2.06 image ends with purple stripes.
    • some NextRegs read as zero until they are written into first (quick-boot mode with SNA file without full NextZXOS image)
    • Layer2 640x256x4bpp clipping is broken (V2.19.0.3 does fix this correctly, was still broken before)

not verified in V2.19.1.0 (but known bugs of older versions, may be still present):

  • CTC time constant of 0 causes incorrect code execution.
  • the initial file-import sequence of CP/M BIOS fails. (get cpm-a.p3d file from somebody with a working clean CP/M installation and copy that into c:/NextZXOS, or use other emulator to create the file)
  • default ULA palette after power on (quick boot without NextZXOS) is slightly different
  • (should be improved now, to be tested) without the full NextZXOS card image the esxdos services are provided by open source CSpect plugins, the implementation is limited and crude - some of the returned values are incorrect/etc, but loading files works.
  • direct loading of NEX files does not support all combinations of loading-screen type and palette on/off (but V2.12.9 does load more files than V2.12.5, all common ones should work)
  • sprites: something something about default clipping... just set clip windows explicitly in your SW.
  • sprites: clipping in non-over-border configuration is maybe wrong (probably fixed, needs more testing with 2.19.1.0 or later)
  • fixed by V2.19.0.3 stencil mode is not implemented, needs more testing

Platform Specific (may be already fixed):

  • Mac: Mouse does not work / behaves erratically
  • Mac: after launch keyboard being irresponsive - try "alt+tab" to other app and back
  • Linux: (some/all?) plugin windows like nextregisters (ctrl+alt+r) does not refresh while in debugger
  • Linux: (some/all?) plugin windows like nextregisters (ctrl+alt+r) does draw hover-hint tooltip only for one frame, then it becomes invisible

Not a bug:

  • CSpect works with "-sound" (does switch sounds OFF), but shows only black screen without it:
    • you forgot to install OpenAL, check the ReadMe.txt of the emulator.