Difference between revisions of "Z80:Examples"
(promoting the SpecBong wiki link a bit more) |
(adding link to Mike's modplayer (it's nice example, isn't it?)) |
||
Line 18: | Line 18: | ||
ScrollNutter demo remake in C (z88dk) by quietbloke | ScrollNutter demo remake in C (z88dk) by quietbloke | ||
+ | |||
+ | https://github.com/mikedailly/mod_player | ||
+ | |||
+ | ZX Spectrum Next (Z80) Mod player by Mike Dailly |
Latest revision as of 18:24, 30 August 2024
Source code: https://github.com/ped7g/SpecBong, wiki including text write-up in 12 chapters
Small "game" written in sjasmplus assembler, using Layer 2 for static background, HW sprites for player and enemies and ULA layer for score/etc. The project's git repository contains 12 "releases" adding functionality in steps, allowing you to study smaller change-set between each version. The final result is playable "game" (although very simple "tutorial-grade" one).
https://github.com/Threetwosevensixseven/ZeusNexFileExample
Example of NEX file creation with Zeus assembler
https://github.com/Threetwosevensixseven/NextWidescreenImage
ZX Spectrum Next 320x192 image with 256 colour palette chosen from 512 colours (older project, created at times when Layer 2 had only 256x192 mode, and the extra image width is achieved by using sprites). (Zeus assembler source)
https://www.specnext.com/team-rusty-pixel-presents-the-scrollnutter-demo/
ScrollNutter demo from Rusty Pixels, including the assembler sources.
https://github.com/quietbloke/ScrollDemoInC
ScrollNutter demo remake in C (z88dk) by quietbloke
https://github.com/mikedailly/mod_player
ZX Spectrum Next (Z80) Mod player by Mike Dailly