Difference between revisions of "Vertical Video Line Offset Register"

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(core 3.1.5 changes/refresh)
(core 3.1.5 changes/refresh)
 
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Normally the ULA's pixel row 0 aligns with vertical line count 0. With a non-zero offset, the ULA's pixel row 0 will align with the vertical line offset.
 
Normally the ULA's pixel row 0 aligns with vertical line count 0. With a non-zero offset, the ULA's pixel row 0 will align with the vertical line offset.
  
Eg, if the offset is 32 then vertical line 32 will correspond to the first pixel row in the ULA and vertical line 0 will align with the first pixel row of the [[Tilemap]] and [[Sprites]] (in the top border area). Then Copper WAIT command waiting for line 0 will happen already in top border area.
+
Eg, if the offset is 32 then video line 32 will correspond to the first pixel row in the ULA and video line 0 will align with the first pixel row of the [[Tilemap]] and [[Sprites]] (in the top border area). Then Copper WAIT command waiting for line 0 will happen already in top border area.
  
(<del>also Copper mode %11 restarting CPC=0 at pixel [0,0] will be offset</del> - yet to be confirmed by Allen or VHDL source - TODO)
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Also Copper mode %11 restarting CPC=0 at pixel [0,0] (with offset 0) will be offset to new line!
  
 
Since a change in offset takes effect when the ULA reaches row 0, the change can take up to one frame to occur.
 
Since a change in offset takes effect when the ULA reaches row 0, the change can take up to one frame to occur.
  
 
(also related: {{NextRegNo|$1E}},  {{NextRegNo|$1F}},  {{NextRegNo|$22}},  {{NextRegNo|$23}} and [[Copper]])
 
(also related: {{NextRegNo|$1E}},  {{NextRegNo|$1F}},  {{NextRegNo|$22}},  {{NextRegNo|$23}} and [[Copper]])

Latest revision as of 19:07, 27 April 2020

Number $64
Readable Yes
Writable Yes
Short Description Offset numbering of raster lines in copper/interrupt/active register

Since core 3.1.5 (new register):

Bits 7-0 form offset value 0..255, the offset is added to Copper, Video Line Interrupt and Active Video Line readings.

Normally the ULA's pixel row 0 aligns with vertical line count 0. With a non-zero offset, the ULA's pixel row 0 will align with the vertical line offset.

Eg, if the offset is 32 then video line 32 will correspond to the first pixel row in the ULA and video line 0 will align with the first pixel row of the Tilemap and Sprites (in the top border area). Then Copper WAIT command waiting for line 0 will happen already in top border area.

Also Copper mode %11 restarting CPC=0 at pixel [0,0] (with offset 0) will be offset to new line!

Since a change in offset takes effect when the ULA reaches row 0, the change can take up to one frame to occur.

(also related: Active Video Line MSB Register ($1E), Active Video Line LSB Register ($1F), Video Line Interrupt Control Register ($22), Video Line Interrupt Value Register ($23) and Copper)