Difference between revisions of "Sprite Pattern Upload"
From SpecNext official Wiki
Line 2: | Line 2: | ||
|Number=$xx5B | |Number=$xx5B | ||
|ShortDesc=Used to upload the pattern of the selected sprite. | |ShortDesc=Used to upload the pattern of the selected sprite. | ||
+ | |PortMask=%---- ---- 0101 1011 ?? | ||
|Readable=No | |Readable=No | ||
|Writable=Yes | |Writable=Yes |
Revision as of 16:57, 28 August 2017
Number | $xx5B |
---|---|
Decimal | |
Short desc. | Used to upload the pattern of the selected sprite. |
Bit Mask | %---- ---- 0101 1011 ?? |
Readable | No |
Writable | Yes |
Subsystem | Sprites |
Used to upload sprite patterns. Sprite patterns are 16x16 (256 bytes) and are sent in English reading order. Each byte is the offset, 0-255, within the active sprite palette. After sending 256 bytes, the target sprite is auto-incremented. This auto-increment is independent of other sprite registers.