Clip Window Sprites Register: Difference between revisions

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Adding details how sprite clipping works in "over border" mode.
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# read/write: Y2 position
# read/write: Y2 position


The values are 0,255,0,191 after a Reset
The values are 0,255,0,191 after a Reset.


Clip window on Sprites works by default only when the "draw over border" is disabled. With "over border" enabled, the clip window must be enabled extra by bit 5 in {{NextRegNo|$15}}, and X-axis coordinates of clip-window are then doubled, see the {{NextRegNo|$15}} for details and example.
Clip window on Sprites works by default only when the "draw over border" is disabled. With "over border" enabled, the clip window must be enabled extra by bit 5 in {{NextRegNo|$15}}, and X-axis coordinates of clip-window are then doubled, see the {{NextRegNo|$15}} for details and example.


The current read/write index (which coordinate is next) can be read or reset by {{NextRegNo|$1C}}.
The current read/write index (which coordinate is next) can be read or reset by {{NextRegNo|$1C}}.

Revision as of 12:53, 23 December 2018

Number TBRegisterNumber::$19
Readable TBRegisterReadable::Yes
Writable TBRegisterWritable::Yes
Short Description ShortDesc::Sets and reads clip-window for Sprites
  1. read/write: X1 position
  2. read/write: X2 position
  3. read/write: Y1 position
  4. read/write: Y2 position

The values are 0,255,0,191 after a Reset.

Clip window on Sprites works by default only when the "draw over border" is disabled. With "over border" enabled, the clip window must be enabled extra by bit 5 in {{#ask: TBRegisterNumber::$15 }} ($15), and X-axis coordinates of clip-window are then doubled, see the {{#ask: TBRegisterNumber::$15 }} ($15) for details and example.

The current read/write index (which coordinate is next) can be read or reset by {{#ask: TBRegisterNumber::$1C }} ($1C).