Global Transparency Colour Register: Difference between revisions
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m Xalior moved page Global Transparency Register to Global Transparency Colour Register: match formal nextreg.txt name |
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{{NextRegister | {{NextRegister | ||
|Number=$ | |Number=$14 | ||
|Readable=Yes | |Readable=Yes | ||
|Writable=Yes | |Writable=Yes | ||
|ShortDesc=Sets the | |ShortDesc=Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data. | ||
}} | }} | ||
Transparency color value (0xE3 after a reset). | |||
This value is 8-bit only, so the transparency is compared only by the MSB bits of the final colour. | |||
This only affects Layer 2, ULA, LoRes and 1-bit ("text mode") tilemap. Sprites use {{NextRegNo|$4B}} for transparency, 4-bit Tilemap uses {{NextRegNo|$4C}} except in text mode. | |||
Latest revision as of 17:25, 13 October 2025
| Number | TBRegisterNumber::$14 |
|---|---|
| Readable | TBRegisterReadable::Yes |
| Writable | TBRegisterWritable::Yes |
| Short Description | ShortDesc::Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data. |
Transparency color value (0xE3 after a reset).
This value is 8-bit only, so the transparency is compared only by the MSB bits of the final colour.
This only affects Layer 2, ULA, LoRes and 1-bit ("text mode") tilemap. Sprites use {{#ask: TBRegisterNumber::$4B }} ($4B) for transparency, 4-bit Tilemap uses {{#ask: TBRegisterNumber::$4C }} ($4C) except in text mode.