Global Transparency Colour Register: Difference between revisions

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m Xalior moved page Global Transparency Register to Global Transparency Colour Register: match formal nextreg.txt name
 
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This value is 8-bit only, so the transparency is compared only by the MSB bits of the final colour.
This value is 8-bit only, so the transparency is compared only by the MSB bits of the final colour.


This only affects Layer 2, ULA and LoRes. Sprites use {{NextRegNo|$4B}} for transparency, Tilemap uses {{NextRegNo|$4C}}.
This only affects Layer 2, ULA, LoRes and 1-bit ("text mode") tilemap. Sprites use {{NextRegNo|$4B}} for transparency, 4-bit Tilemap uses {{NextRegNo|$4C}} except in text mode.

Latest revision as of 17:25, 13 October 2025

Number TBRegisterNumber::$14
Readable TBRegisterReadable::Yes
Writable TBRegisterWritable::Yes
Short Description ShortDesc::Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data.

Transparency color value (0xE3 after a reset).

This value is 8-bit only, so the transparency is compared only by the MSB bits of the final colour.

This only affects Layer 2, ULA, LoRes and 1-bit ("text mode") tilemap. Sprites use {{#ask: TBRegisterNumber::$4B }} ($4B) for transparency, 4-bit Tilemap uses {{#ask: TBRegisterNumber::$4C }} ($4C) except in text mode.