Difference between revisions of "Global Transparency Register"
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m (Hyphz moved page Layer 2 Transparency Register to Global Transparency Register) |
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|Readable=Yes | |Readable=Yes | ||
|Writable=Yes | |Writable=Yes | ||
− | |ShortDesc=Sets the | + | |ShortDesc=Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data. |
}} | }} | ||
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+ | Transparency color value (0xE3 after a reset). | ||
+ | |||
+ | This value is 8-bit only, so the transparency is compared only by the MSB bits of the final colour. | ||
+ | |||
+ | This only affects Layer 2, ULA and LoRes. Sprites use {{NextRegNo|$4B}} for transparency. |
Revision as of 01:42, 21 December 2018
Number | $14 |
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Readable | Yes |
Writable | Yes |
Short Description | Sets the "transparent" colour for Layer 2, ULA and LoRes pixel data. |
Transparency color value (0xE3 after a reset).
This value is 8-bit only, so the transparency is compared only by the MSB bits of the final colour.
This only affects Layer 2, ULA and LoRes. Sprites use Sprites Transparency Index Register ($4B) for transparency.