Difference between revisions of "ULA Control Register"

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Bit 0 can be set to choose stencil mode for the combined output of the ULA and tilemap.
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Bit 0 can be set to choose stencil mode for the combined output of the ULA and [[Tilemap|tilemap]].
  
 
Bit 6 determines what colour is used in SLU modes 6 & 7 where the ULA is combined with Layer 2 to generate highlighting effects.
 
Bit 6 determines what colour is used in SLU modes 6 & 7 where the ULA is combined with Layer 2 to generate highlighting effects.
  
 
Default value is 0.
 
Default value is 0.

Revision as of 05:52, 23 May 2019

Number $68
Readable Yes
Writable Yes
Short Description Disables ULA completely and controls its mixing with Tilemap layer.
Bit Function
7 1 to disable ULA output
6 0 to select the ULA colour for blending in SLU modes 6 & 7

1 to select the ULA/tilemap mix for blending in SLU modes 6 & 7

5-1 Reserved, must be 0
0 1 to enable stencil mode when both the ULA and tilemap are enabled

(if either are transparent the result is transparent otherwise the result is a logical AND of both colours)

Bit 0 can be set to choose stencil mode for the combined output of the ULA and tilemap.

Bit 6 determines what colour is used in SLU modes 6 & 7 where the ULA is combined with Layer 2 to generate highlighting effects.

Default value is 0.