Difference between revisions of "Z80:Examples"

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(adding ScrollNutter demos links and info)
(adding link to Mike's modplayer (it's nice example, isn't it?))
 
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https://github.com/ped7g/SpecBong
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[https://github.com/ped7g/SpecBong Source code: https://github.com/ped7g/SpecBong], [https://github.com/ped7g/SpecBong/wiki wiki including text write-up in 12 chapters]
  
 
Small "game" written in sjasmplus assembler, using Layer 2 for static background, HW sprites for player and enemies and ULA layer for score/etc. The project's git repository contains 12 "releases" adding functionality in steps, allowing you to study smaller change-set between each version. The final result is playable "game" (although very simple "tutorial-grade" one).
 
Small "game" written in sjasmplus assembler, using Layer 2 for static background, HW sprites for player and enemies and ULA layer for score/etc. The project's git repository contains 12 "releases" adding functionality in steps, allowing you to study smaller change-set between each version. The final result is playable "game" (although very simple "tutorial-grade" one).
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ScrollNutter demo remake in C (z88dk) by quietbloke
 
ScrollNutter demo remake in C (z88dk) by quietbloke
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https://github.com/mikedailly/mod_player
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ZX Spectrum Next (Z80) Mod player by Mike Dailly

Latest revision as of 18:24, 30 August 2024

Source code: https://github.com/ped7g/SpecBong, wiki including text write-up in 12 chapters

Small "game" written in sjasmplus assembler, using Layer 2 for static background, HW sprites for player and enemies and ULA layer for score/etc. The project's git repository contains 12 "releases" adding functionality in steps, allowing you to study smaller change-set between each version. The final result is playable "game" (although very simple "tutorial-grade" one).

https://github.com/Threetwosevensixseven/ZeusNexFileExample

Example of NEX file creation with Zeus assembler

https://github.com/Threetwosevensixseven/NextWidescreenImage

ZX Spectrum Next 320x192 image with 256 colour palette chosen from 512 colours (older project, created at times when Layer 2 had only 256x192 mode, and the extra image width is achieved by using sprites). (Zeus assembler source)

https://www.specnext.com/team-rusty-pixel-presents-the-scrollnutter-demo/

ScrollNutter demo from Rusty Pixels, including the assembler sources.

https://github.com/quietbloke/ScrollDemoInC

ScrollNutter demo remake in C (z88dk) by quietbloke

https://github.com/mikedailly/mod_player

ZX Spectrum Next (Z80) Mod player by Mike Dailly