Difference between revisions of "Clip Window Control Register"
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(added info + Core 2.00.22 changes (readable now)) |
(fix description for core3.1.5 functionality) |
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(5 intermediate revisions by 2 users not shown) | |||
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|ShortDesc=Controls (resets) the clip-window registers indices. | |ShortDesc=Controls (resets) the clip-window registers indices. | ||
}} | }} | ||
+ | Write: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Bit !! Function | ! Bit !! Function | ||
|- | |- | ||
− | | 7- | + | | 7-4 || Reserved, must be 0 |
+ | |- | ||
+ | | 3 || reset the Tilemap clip-window register index (by writing 1). | ||
|- | |- | ||
| 2 || reset the ULA/LoRes clip-window register index (by writing 1). | | 2 || reset the ULA/LoRes clip-window register index (by writing 1). | ||
Line 17: | Line 20: | ||
|} | |} | ||
− | + | Read: | |
+ | {| class="wikitable" | ||
+ | ! Bit !! Function | ||
+ | |- | ||
+ | | 7-6 || the current Tilemap clip-window register index | ||
+ | |- | ||
+ | | 5-4 || the current ULA/LoRes (<del>was Layer 2 in older cores</del>) clip-window register index | ||
+ | |- | ||
+ | | 3-2 || the current Sprite clip-window register index | ||
+ | |- | ||
+ | | 1-0 || the current Layer 2 (<del>was ULA/LoRes in older cores</del>) clip-window register index | ||
+ | |} | ||
+ | |||
+ | Each read index maps as 0: X1, 1: X2, 2: Y1 and 3: Y2 (the same order how the coordinates are written to particular clip-window register). |
Latest revision as of 20:38, 23 September 2020
Number | $1C |
---|---|
Readable | Yes |
Writable | Yes |
Short Description | Controls (resets) the clip-window registers indices. |
Write:
Bit | Function |
---|---|
7-4 | Reserved, must be 0 |
3 | reset the Tilemap clip-window register index (by writing 1). |
2 | reset the ULA/LoRes clip-window register index (by writing 1). |
1 | reset the Sprite clip-window register index (by writing 1). |
0 | reset the Layer 2 clip-window register index (by writing 1). |
Read:
Bit | Function |
---|---|
7-6 | the current Tilemap clip-window register index |
5-4 | the current ULA/LoRes ( |
3-2 | the current Sprite clip-window register index |
1-0 | the current Layer 2 ( |
Each read index maps as 0: X1, 1: X2, 2: Y1 and 3: Y2 (the same order how the coordinates are written to particular clip-window register).