Difference between revisions of "ULA Control Register"

From SpecNext official Wiki
Jump to: navigation, search
(cross-linking with main Tilemap article)
(core 3.0 changes/refresh)
Line 3: Line 3:
 
|Readable=Yes
 
|Readable=Yes
 
|Writable=Yes
 
|Writable=Yes
|ShortDesc=Disables ULA completely and controls its mixing with Tilemap layer.
+
|ShortDesc=Disable ULA, controls ULA mixing/blending, enable ULA+
 
}}
 
}}
 
{| class="wikitable"
 
{| class="wikitable"
 
! Bit !! Function
 
! Bit !! Function
 
|-
 
|-
| 7 || 1 to disable ULA output
+
| 7 || 1 to disable ULA output (soft reset = 0)
 
|-
 
|-
| 6 || 0 to select the ULA colour for blending in SLU modes 6 & 7
+
| 6 || 0 to select the ULA colour for blending in SLU modes 6 & 7 (soft reset = 0)
 
1 to select the ULA/tilemap mix for blending in SLU modes 6 & 7
 
1 to select the ULA/tilemap mix for blending in SLU modes 6 & 7
 
|-
 
|-
| 5-1 || Reserved, must be 0
+
| 5-4 || Reserved, must be 0
 +
|-
 +
| 3 || ULA+ enable (soft reset = 0)
 +
|-
 +
| 2 || may change (ULA half pixel scroll) (soft reset = 0)
 +
|-
 +
| 1 || Reserved, must be 0
 
|-
 
|-
 
| 0 || 1 to enable stencil mode when both the ULA and tilemap are enabled
 
| 0 || 1 to enable stencil mode when both the ULA and tilemap are enabled
Line 19: Line 25:
 
|}
 
|}
  
Bit 0 can be set to choose stencil mode for the combined output of the ULA and [[Tilemap|tilemap]].
+
Bit 0 can be set to choose stencil mode for the combined output of the ULA and [[Tilemap]].
  
 
Bit 6 determines what colour is used in SLU modes 6 & 7 where the ULA is combined with Layer 2 to generate highlighting effects.
 
Bit 6 determines what colour is used in SLU modes 6 & 7 where the ULA is combined with Layer 2 to generate highlighting effects.
 
Default value is 0.
 

Revision as of 06:56, 12 November 2019

Number $68
Readable Yes
Writable Yes
Short Description Disable ULA, controls ULA mixing/blending, enable ULA+
Bit Function
7 1 to disable ULA output (soft reset = 0)
6 0 to select the ULA colour for blending in SLU modes 6 & 7 (soft reset = 0)

1 to select the ULA/tilemap mix for blending in SLU modes 6 & 7

5-4 Reserved, must be 0
3 ULA+ enable (soft reset = 0)
2 may change (ULA half pixel scroll) (soft reset = 0)
1 Reserved, must be 0
0 1 to enable stencil mode when both the ULA and tilemap are enabled

(if either are transparent the result is transparent otherwise the result is a logical AND of both colours)

Bit 0 can be set to choose stencil mode for the combined output of the ULA and Tilemap.

Bit 6 determines what colour is used in SLU modes 6 & 7 where the ULA is combined with Layer 2 to generate highlighting effects.