Difference between revisions of "LoRes Y Offset Register"

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m (Ped7g moved page LoRes Layer Y Offset to ULA / LoRes Layer Y Offset Register: Core 2.00.26 extends scrolling capability onto ULA layer)
(core 3.0 changes/refresh)
 
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|Readable=Yes
 
|Readable=Yes
 
|Writable=Yes
 
|Writable=Yes
|ShortDesc=Pixel offset to use when drawing LoRes Layer.
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|ShortDesc=Pixel Y offset (0..191) to use when drawing LoRes Layer.
 
}}
 
}}
 
bits 7-0 = Y Offset (0-191) (Reset to 0 after a reset)
 
bits 7-0 = Y Offset (0-191) (Reset to 0 after a reset)
  
Being only 96 pixels, this allows the display to scroll in "half-pixels", at the same resolution and smoothness as Layer 2.
+
LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2 (0-191).

Latest revision as of 14:28, 11 November 2019

Number $33
Readable Yes
Writable Yes
Short Description Pixel Y offset (0..191) to use when drawing LoRes Layer.

bits 7-0 = Y Offset (0-191) (Reset to 0 after a reset)

LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2 (0-191).