Difference between revisions of "LoRes Y Offset Register"
From SpecNext official Wiki
m (Ped7g moved page LoRes Layer Y Offset to ULA / LoRes Layer Y Offset Register: Core 2.00.26 extends scrolling capability onto ULA layer) |
(core 3.0 changes/refresh) |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
|Readable=Yes | |Readable=Yes | ||
|Writable=Yes | |Writable=Yes | ||
− | |ShortDesc=Pixel offset to use when drawing LoRes Layer. | + | |ShortDesc=Pixel Y offset (0..191) to use when drawing LoRes Layer. |
}} | }} | ||
bits 7-0 = Y Offset (0-191) (Reset to 0 after a reset) | bits 7-0 = Y Offset (0-191) (Reset to 0 after a reset) | ||
− | + | LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2 (0-191). |
Latest revision as of 14:28, 11 November 2019
Number | $33 |
---|---|
Readable | Yes |
Writable | Yes |
Short Description | Pixel Y offset (0..191) to use when drawing LoRes Layer. |
bits 7-0 = Y Offset (0-191) (Reset to 0 after a reset)
LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2 (0-191).