Difference between revisions of "LoRes Y Offset Register"
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m (Ped7g moved page ULA / LoRes Layer Y Offset Register to LoRes Y Offset Register: core 3.0 change) |
(core 3.0 changes/refresh) |
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|Readable=Yes | |Readable=Yes | ||
|Writable=Yes | |Writable=Yes | ||
− | |ShortDesc=Pixel offset to use when drawing | + | |ShortDesc=Pixel Y offset (0..191) to use when drawing LoRes Layer. |
}} | }} | ||
bits 7-0 = Y Offset (0-191) (Reset to 0 after a reset) | bits 7-0 = Y Offset (0-191) (Reset to 0 after a reset) | ||
LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2 (0-191). | LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2 (0-191). | ||
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Latest revision as of 14:28, 11 November 2019
Number | $33 |
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Readable | Yes |
Writable | Yes |
Short Description | Pixel Y offset (0..191) to use when drawing LoRes Layer. |
bits 7-0 = Y Offset (0-191) (Reset to 0 after a reset)
LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2 (0-191).