Difference between revisions of "LoRes X Offset Register"
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m (Ped7g moved page LoRes Layer X Offset to ULA / LoRes Layer X Offset Register: Core 2.00.26 extendens scrolling capability onto ULA layer) |
(core 3.0 changes/refresh) |
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(4 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
|Readable=Yes | |Readable=Yes | ||
|Writable=Yes | |Writable=Yes | ||
− | |ShortDesc=Pixel offset to use when drawing LoRes Layer. | + | |ShortDesc=Pixel X offset (0..255) to use when drawing LoRes Layer. |
}} | }} | ||
bits 7-0 = X Offset (0-255) (Reset to 0 after a reset) | bits 7-0 = X Offset (0-255) (Reset to 0 after a reset) | ||
− | + | LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2. |
Latest revision as of 14:27, 11 November 2019
Number | $32 |
---|---|
Readable | Yes |
Writable | Yes |
Short Description | Pixel X offset (0..255) to use when drawing LoRes Layer. |
bits 7-0 = X Offset (0-255) (Reset to 0 after a reset)
LoRes scrolls in "half-pixels" at the same resolution and smoothness as Layer 2.