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	<updated>2026-06-14T04:20:16Z</updated>
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		<id>http://wiki.specnext.dev/index.php?title=Miscellaneous&amp;diff=11498</id>
		<title>Miscellaneous</title>
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		<updated>2020-08-19T09:20:29Z</updated>

		<summary type="html">&lt;p&gt;CaptainBlack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &#039;&#039;[http://simon.mooli.org.uk/nextech/ Simon N Goodwin&#039;s Spectrum Next Page]&#039;&#039; ===&lt;br /&gt;
: A host of utilites for NextBasic written by Simon, NextPort, Nextramon, &lt;br /&gt;
: Next MGT Reader amongst other treasures.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://github.com/kounch/vscode_zx Visual Studio Code Tasks and Scripts]&#039;&#039; ===&lt;br /&gt;
: Some VSC goodies by kounch to work with NextBasic and ZX Basic&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://github.com/stefanbylund/zxnext_bmp_tools Next BMP Tools]&#039;&#039; ===&lt;br /&gt;
: The Next BMP tools are BMP image conversion tools targeting the Sinclair ZX Spectrum Next written&lt;br /&gt;
: by Stefan Bylund&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://wiki.twistedraven.net/index.php?title=Downloads Octarine Studio]&#039;&#039; ===&lt;br /&gt;
: Octarine Studio by Guy Black is a PC based editing tool that currently supports palettes and tiles. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://www.specnext.com/forum/viewtopic.php?f=7&amp;amp;t=351 UDGeedNext Sprite Editor]&#039;&#039; ===&lt;br /&gt;
: Windows based sprite editor written by some guy I have never heard of. Currently supports 8 bit&lt;br /&gt;
: palettes. 9 bit and 4 bit sprites should be added at some point....&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[http://worldofpaul.com/speccyart/ Speccy Art]&#039;&#039; ===&lt;br /&gt;
: An online drawing experience that aims to help you create Sinclair ZX Spectrum-like images.&lt;br /&gt;
: Supports the classic ULA mode (256x192 pixels with 8x8 attribute squares and 15 classic ZX colours)&lt;br /&gt;
: Supports the Timex HiColour mode (256x192 pixels with 8x1 attribute rectangles and 15 classic ZX colours)&lt;br /&gt;
: Images can be saved and loaded through TAP files or exported into SCR/SHC files.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://github.com/varmfskii/zxnext_tools ZX Spectrum Next tools by Theodore (Alex) Evans]&#039;&#039; ===&lt;br /&gt;
: Multiple tools for various graphics conversions and processing&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://gitlab.com/zxnexttools/nim Next Image Manipulator by Matt Davies]&#039;&#039; ===&lt;br /&gt;
: windows command line tool to convert various image and palette formats to custom &amp;quot;nip/nim&amp;quot; binary formats which are simple enough to parse (or include directly into source with assemblers supporting binary includes)&lt;br /&gt;
: this is early version (already working, build it from source), but further expansion to support also tiles/etc may happen in future&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://github.com/gasman/hdfmonkey hdfmonkey]&#039;&#039; ===&lt;br /&gt;
: A Swiss Army Knife for working with FAT partitions on Spectrum emulator HDF images&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://github.com/MrKWatkins/ZXSpectrumNextTests ZXSpectrumNextTests by Kevin Watkins and Peter Helcmanovsky]&#039;&#039; ===&lt;br /&gt;
: Suite of tests exercising various aspects of ZX Spectrum Next&lt;br /&gt;
: Tests for: Next registers, Copper, Sprites, Layer2, ULA modes, Extended ULA, Layers mixing modes, Z80N instructions, ...&lt;br /&gt;
: ASM Sources for each test (sjasmplus assembler syntax)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://github.com/Threetwosevensixseven/ZXSpectrumNextTests ZXSpectrumNextTests by Robin Verhagen-Guest]&#039;&#039; ===&lt;br /&gt;
: Suite of tests exercising various aspects of ZX Spectrum Next (yes, one more :) )&lt;br /&gt;
: Tests for: DMA, MMU paging, Layers mixing modes&lt;br /&gt;
: ASM Sources for each test (Zeus assembler syntax)&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;div id=&amp;quot;WASPtools&amp;quot; name=&amp;quot;WASPtools&amp;quot;&amp;gt;WASPtools by Phoebus Dokos&amp;lt;/div&amp;gt;&#039;&#039; ===&lt;br /&gt;
WASPtools is a suite of tools comprised of a palette manipulator, a sprite editor, a graphics converter, and tilemap editor (both virtual tilemaps for say Layer2, and the hardware tilemap mode).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://zx.remysharp.com Online sprite and Tilemap editor by Remy Sharp]&#039;&#039; ===&lt;br /&gt;
: Browser based tooling&lt;br /&gt;
: Sprite editor with import and export tools&lt;br /&gt;
: Tile map editor with 16x16 and 8x8 tile support&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[https://marketplace.visualstudio.com/items?itemName=remysharp.nextbasic NextBASIC extension for VS Code by Remy Sharp]&#039;&#039; ===&lt;br /&gt;
: Syntax highlighting, folding and definition jumping&lt;br /&gt;
: Export and import .bas to .txt and visa versa&lt;br /&gt;
: Inline help, line number completion and inline error checking&lt;br /&gt;
: Launches Cspect with minimal configuration&lt;/div&gt;</summary>
		<author><name>CaptainBlack</name></author>
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