Sprite Attribute 3 Register

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Next Register Number $38
Readable No
Writable Yes
Short Description Nextreg port-mirror to write directly into "byte 4" of IO:$xx57.

Byte 4 is bitmapped:

Bit Description
7 Enable visibility
6 Enable fifth sprite attribute byte
5-0 Pattern index ("Name")

When the bit 6 is "0", the sprite renderer will ignore value written in fifth attribute byte, for example by NextReg:$39, and it will use zero for all the features of fifth attribute byte (it is safe to initialize only four bytes if you are planning to use 4-byte type of sprites).

If you want the value in fifth attribute byte to apply during rendering, bit 6 here must be set to "1".