Keymap High Address Register
From SpecNext official Wiki
Number | $28 |
---|---|
Readable | Yes |
Writable | Yes |
Short Description | PS/2 Keymap address MSB, read (pending) first byte of palette colour |
Write:
bit 7 = 0 to select ps2 keymap, 1 to select key joystick bits 6:1 = Reserved, must be 0 bit 0 = MSB keymap address
Read:
bits 7:0 = Stored first-byte palette value from Enhanced ULA Palette Extension ($44)
This value does update right after writing first 8 bits of colour to NextReg $44, while the real palette entry is modified only after the second write (adding ninth bit and L2 priority bit) is done. So half-written value can't be read back through Palette Value Register ($41), but can be read with this register (after writing second byte to $44, this register still reads the first byte value, but the change is also committed to the palette itself and visible by reading $41 + $44 registers).