Keymap High Address Register
From SpecNext Wiki
| Number | TBRegisterNumber::$28 |
|---|---|
| Readable | TBRegisterReadable::Yes |
| Writable | TBRegisterWritable::Yes |
| Short Description | ShortDesc::PS/2 Keymap address MSB, read (pending) first byte of palette colour |
Write:
bit 7 = 0 to select ps2 keymap, 1 to select key joystick bits 6:1 = Reserved, must be 0 bit 0 = MSB keymap address
Read:
bits 7:0 = Stored first-byte palette value from {{#ask:
TBRegisterNumber::$44 }} ($44)
This value does update right after writing first 8 bits of colour to NextReg $44, while the real palette entry is modified only after the second write (adding ninth bit and L2 priority bit) is done. So half-written value can't be read back through {{#ask: TBRegisterNumber::$41 }} ($41), but can be read with this register (after writing second byte to $44, this register still reads the first byte value, but the change is also committed to the palette itself and visible by reading $41 + $44 registers).